#ifndef FAULT_UNBALANCE_HPP
#define FAULT_UNBALANCE_HPP

#include "fault_big.hpp"

namespace motion
{
	class fault_unbalance:public fault_big   ///为什么不平衡要独立出来
	{
		protected:
			uint32_t mDamageTrigTimeCount; /// 损坏计数
			virtual void mTicked(void);   ///> 回调函数
		public:
			bool IsRunning;
			fault_unbalance(void);
			virtual ~fault_unbalance(void);
	};
}

#endif
